<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8637142769970334835</id><updated>2011-11-27T17:04:53.336-08:00</updated><title type='text'>Construct code</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://constructcode.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637142769970334835/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://constructcode.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Nilson Lana Machado Pimentel</name><uri>http://www.blogger.com/profile/07136251500335496484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://1.bp.blogspot.com/_Sawq0tS5j8Y/SejCxanJd0I/AAAAAAAAAAY/IcMmZW7huc0/S220/nil.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8637142769970334835.post-7250924176893712727</id><published>2009-07-02T16:53:00.000-07:00</published><updated>2009-07-14T11:12:51.636-07:00</updated><title type='text'>Scirra Construct code, infos em Brasuca.</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Sawq0tS5j8Y/SlfyLYh-oDI/AAAAAAAAANA/6v_lVa4tiSk/s1600-h/construct1.png"&gt;&lt;img style="cursor: pointer; width: 678px; height: 503px;" src="http://1.bp.blogspot.com/_Sawq0tS5j8Y/SlfyLYh-oDI/AAAAAAAAANA/6v_lVa4tiSk/s400/construct1.png" alt="" id="BLOGGER_PHOTO_ID_5357016559157944370" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;Para se atualizar e ajudar a manter o blogsite: constructcode.blogspot.com, click em divulgações.&lt;br /&gt;Grato ao 1º membro seguidor: KARASIWO&lt;br /&gt;Grato ao 2º membro seguidor: vc?&lt;br /&gt;&lt;br /&gt;&lt;p align="right"&gt;&lt;br /&gt;&lt;font style="font-family: tahoma,verdana,arial; font-size: 8pt;"&gt;Seja livre,&lt;br /&gt;&lt;a href="http://www.scribd.com/doc/7759518/OpenGL-Instalacion-de-CodeBlocks-OpenGL-GLUT" target="_blank"&gt;clique aquí&lt;/a&gt;.&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="right"&gt;&lt;br /&gt;&lt;span style="font-family:tahoma,verdana,arial;"&gt;Ascesso ao Código fonte,&lt;br /&gt;&lt;a href="http://www.google.com/codesearch/p?hl=pt-BR&amp;amp;sa=N&amp;amp;cd=1&amp;amp;ct=rc#ri7jKR5oU44/IDE/StdAfx.h&amp;amp;q=scirra%20construct%200.99.3&amp;amp;l=7" _blank=""&gt;click aquí&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="right"&gt;&lt;br /&gt;&lt;span style="font-family:tahoma,verdana,arial;"&gt;Baixar C++ Express,&lt;br /&gt;&lt;a href="http://www.microsoft.com/express/vc/#webInstall" target="_blank"&gt;click aquí&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="right"&gt;&lt;br /&gt;&lt;span style="font-family:tahoma,verdana,arial;"&gt;Baixar DirectX9c,&lt;br /&gt;&lt;a href="http://www.scirra.com/demos.php" target="_blank"&gt;click aquí&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p align="right"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="right"&gt;&lt;br /&gt;&lt;span style=";font-family:tahoma,verdana,arial;font-size:100%;"  &gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;h2&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Sawq0tS5j8Y/SlgyKOSoJfI/AAAAAAAAANQ/x9goAMRnycY/s1600-h/spaceship_small.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 96px; height: 71px;" src="http://3.bp.blogspot.com/_Sawq0tS5j8Y/SlgyKOSoJfI/AAAAAAAAANQ/x9goAMRnycY/s400/spaceship_small.png" alt="" id="BLOGGER_PHOTO_ID_5357086907973510642" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt;&lt;span style="font-size:100%;"&gt;&lt;p align="right"&gt;Baixar: Scirra Construct, Plugins,&lt;br /&gt;&lt;a href="http://www.scirra.com/demos.php" target="_blank"&gt;click aquí&lt;/a&gt;.&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;_Spaceship Demo: Simples movimento físico (colocar a seta&lt;/span&gt;&lt;span style="font-size:85%;"&gt; encima &lt;/span&gt;&lt;span style="font-size:85%;"&gt;do botão) &lt;/span&gt;&lt;span style="font-size:85%;"&gt;rotacionar, mover e girar. Spaceship Demo: Tamanho (870 kb)&lt;/span&gt;&lt;/p&gt;&lt;h2 style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;  &lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/plasma.png"&gt;&lt;img src="http://www.scirra.com/images/plasma_small.png" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;_Plasma Demo: Tamanho (670 kb)_____&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/plasma.png"&gt;&lt;img src="http://www.scirra.com/images/plasma_small.png" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Demo of some of Construct's Plasma effects. This demo is not interactive.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/barrel.png"&gt;&lt;img src="http://www.scirra.com/images/barrel_small.png" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; _Barrel fire Tamanho (1 mb)______________&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/barrel.png"&gt;&lt;img src="http://www.scirra.com/images/barrel_small.png" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Another demo of Construct's 'Plasma' effects, this time adapted to render fire. This demo is not interactive.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/lightning.png"&gt;&lt;img style="width: 96px; height: 80px;" src="http://www.scirra.com/images/lightning_small.png" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; _Lightning Tamanho (600 kb)_____________&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/lightning.png"&gt;&lt;img style="width: 96px; height: 80px;" src="http://www.scirra.com/images/lightning_small.png" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A lightning effect created by a combination of skewed sprites and plasma.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/skybox.png"&gt;&lt;img src="http://www.scirra.com/images/skybox_small.png" /&gt;&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;_Skybox Tamanho (2.1 mb)_______________&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/skybox.png"&gt;&lt;img src="http://www.scirra.com/images/skybox_small.png" /&gt;&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;3D skybox effect using Construct's 3D box object. Artwork from the open-source Irrlicht project.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/waterparticles.png"&gt;&lt;img src="http://www.scirra.com/images/waterparticles_small.png" /&gt;&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;_Water particles effect___________________&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/waterparticles.png"&gt;&lt;img src="http://www.scirra.com/images/waterparticles_small.png" /&gt;&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A waterfall-style effect created using Particle effects.&lt;br /&gt;Download Water Particles (482kb)&lt;br /&gt;Download .cap file (30kb)&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/raindemo.png"&gt;&lt;img src="http://www.scirra.com/images/raindemo_small.png" /&gt;&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;_The Rain Demo Tamanho (3.35 mb)_________&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.scirra.com/images/raindemo.png"&gt;&lt;img src="http://www.scirra.com/images/raindemo_small.png" /&gt;&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A more advanced top-down shooter demonstrating Construct's more advanced rendering capabilities. Pixel shader 1.4 and above will have rain ripples in puddles, and 2.0 and above will have numerous advanced effects, but also supports no pixel shader hardware. Click to shoot, press F for fullscreen and use the arrow keys to walk around.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;img style="width: 92px; height: 76px;" src="http://www.scirra.com/images/totechdemo.png" /&gt;&lt;/span&gt;&lt;/span&gt; _RTS tech demo Tamanho (3 mb)_____________&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;img style="width: 92px; height: 76px;" src="http://www.scirra.com/images/totechdemo.png" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A Real Time Strategy (RTS) tech demo that demonstrates Construct's RTS features. The graphics and sound are by Gamesare Studios. Features:&lt;br /&gt;- Pathfinding and range detection, using RTS and Turret movements,&lt;br /&gt;- Real-time in-game zoom - scroll the mouse wheel or use +/- on num pad&lt;br /&gt;- Positional sounds that pan and fade depending on where they are&lt;br /&gt;- Pixel shader 2.0 used where supported; fallback effects for where not&lt;br /&gt;- Terrain rendered minimap&lt;br /&gt;&lt;br /&gt;Controls:&lt;br /&gt;- Click and drag a box to select units.&lt;br /&gt;- Right click to unselect all units.&lt;br /&gt;- Left click to move selected units to where you clicked.&lt;br /&gt;- +/- (numpad) and mouse scroll wheel adjust zoom. Move the mouse to the edge of the window to scroll. 0 on numpad restores 100% zoom.&lt;br /&gt;- Units automatically shoot enemies when they come in range.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;img style="width: 99px; height: 76px;" src="http://www.scirra.com/images/ghostshooter.png" /&gt; &lt;/span&gt;&lt;/span&gt;_Ghost shooter demo Tamanho (326 kb)________&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;img style="width: 99px; height: 76px;" src="http://www.scirra.com/images/ghostshooter.png" /&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A small mini-game to demonstrate dynamic lighting effects. Controls: Arrow keys to move round, Mouse + Left click to aim and shoot.&lt;br /&gt;Features:&lt;br /&gt;- Dynamic lighting using layer effects.&lt;br /&gt;- Uses pixel shader 2.0 where available for high quality effects. If you do not have pixel shader 2.0, the game reverts to lower quality effects that will run on your computer. For example, the ghosts' 'Exclusion' effect reverts to a semitransparency, and the explosion 'Screen' effect reverts to a simple additive blend.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;img style="width: 96px; height: 75px;" src="http://www.scirra.com/images/3ddriving.png" /&gt; &lt;/span&gt;&lt;/span&gt;_3D Driving tech demo Tamanho (2.7 mb)_______&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;img style="width: 96px; height: 75px;" src="http://www.scirra.com/images/3ddriving.png" /&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A simple tech demo demonstrating Construct's ability to zoom the entire display, and using 3D box objects for some buildings. The result is reminiscent of the early Grand Theft Auto games (GTA1 &amp;amp; GTA2).&lt;br /&gt;&lt;br /&gt;Use the arrow keys to accelerate, brake and steer. The car's dropshadow is soft where pixel shader 2.0 is supported.&lt;br /&gt;OBS: Objetivos do ccBrs: Criar uma comunidade e melhorar o SC, utilisando só ferramentas livres de códigos abertos, para todas plataformas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8637142769970334835-7250924176893712727?l=constructcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://constructcode.blogspot.com/feeds/7250924176893712727/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://constructcode.blogspot.com/2009/07/construct-code.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8637142769970334835/posts/default/7250924176893712727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8637142769970334835/posts/default/7250924176893712727'/><link rel='alternate' type='text/html' href='http://constructcode.blogspot.com/2009/07/construct-code.html' title='Scirra Construct code, infos em Brasuca.'/><author><name>Nilson Lana Machado Pimentel</name><uri>http://www.blogger.com/profile/07136251500335496484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://1.bp.blogspot.com/_Sawq0tS5j8Y/SejCxanJd0I/AAAAAAAAAAY/IcMmZW7huc0/S220/nil.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Sawq0tS5j8Y/SlfyLYh-oDI/AAAAAAAAANA/6v_lVa4tiSk/s72-c/construct1.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
