quinta-feira, 2 de julho de 2009

Scirra Construct code, infos em Brasuca.

Para se atualizar e ajudar a manter o blogsite: constructcode.blogspot.com, click em divulgações.
Grato ao 1º membro seguidor: KARASIWO
Grato ao 2º membro seguidor: vc?


Seja livre,
clique aquí.



Ascesso ao Código fonte,
click aquí.



Baixar C++ Express,
click aquí.



Baixar DirectX9c,
click aquí.



Baixar: Scirra Construct, Plugins,
click aquí.


_Spaceship Demo: Simples movimento físico (colocar a seta encima do botão) rotacionar, mover e girar. Spaceship Demo: Tamanho (870 kb)



_Plasma Demo: Tamanho (670 kb)_____

Demo of some of Construct's Plasma effects. This demo is not interactive.

_Barrel fire Tamanho (1 mb)______________

Another demo of Construct's 'Plasma' effects, this time adapted to render fire. This demo is not interactive.

_Lightning Tamanho (600 kb)_____________

A lightning effect created by a combination of skewed sprites and plasma.

_Skybox Tamanho (2.1 mb)_______________

3D skybox effect using Construct's 3D box object. Artwork from the open-source Irrlicht project.

_Water particles effect___________________

A waterfall-style effect created using Particle effects.
Download Water Particles (482kb)
Download .cap file (30kb)

_The Rain Demo Tamanho (3.35 mb)_________

A more advanced top-down shooter demonstrating Construct's more advanced rendering capabilities. Pixel shader 1.4 and above will have rain ripples in puddles, and 2.0 and above will have numerous advanced effects, but also supports no pixel shader hardware. Click to shoot, press F for fullscreen and use the arrow keys to walk around.

_RTS tech demo Tamanho (3 mb)_____________

A Real Time Strategy (RTS) tech demo that demonstrates Construct's RTS features. The graphics and sound are by Gamesare Studios. Features:
- Pathfinding and range detection, using RTS and Turret movements,
- Real-time in-game zoom - scroll the mouse wheel or use +/- on num pad
- Positional sounds that pan and fade depending on where they are
- Pixel shader 2.0 used where supported; fallback effects for where not
- Terrain rendered minimap

Controls:
- Click and drag a box to select units.
- Right click to unselect all units.
- Left click to move selected units to where you clicked.
- +/- (numpad) and mouse scroll wheel adjust zoom. Move the mouse to the edge of the window to scroll. 0 on numpad restores 100% zoom.
- Units automatically shoot enemies when they come in range.

_Ghost shooter demo Tamanho (326 kb)________

A small mini-game to demonstrate dynamic lighting effects. Controls: Arrow keys to move round, Mouse + Left click to aim and shoot.
Features:
- Dynamic lighting using layer effects.
- Uses pixel shader 2.0 where available for high quality effects. If you do not have pixel shader 2.0, the game reverts to lower quality effects that will run on your computer. For example, the ghosts' 'Exclusion' effect reverts to a semitransparency, and the explosion 'Screen' effect reverts to a simple additive blend.

_3D Driving tech demo Tamanho (2.7 mb)_______

A simple tech demo demonstrating Construct's ability to zoom the entire display, and using 3D box objects for some buildings. The result is reminiscent of the early Grand Theft Auto games (GTA1 & GTA2).

Use the arrow keys to accelerate, brake and steer. The car's dropshadow is soft where pixel shader 2.0 is supported.
OBS: Objetivos do ccBrs: Criar uma comunidade e melhorar o SC, utilisando só ferramentas livres de códigos abertos, para todas plataformas.